AI Insights · Timothy · September 2021
Top 5 Pixel Games on iOS in the UK for Q3 2021
Discover the performance trends of the top 5 pixel games on iOS in the UK for Q3 2021, based on data from Sensor Tower.
In the third quarter of 2021, the top 5 pixel games on the iOS platform in the United Kingdom showcased varying performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at their metrics, based on data from Sensor Tower.
Color by Number:Coloring Games from Wildlife Studios experienced a steady revenue stream, peaking at around $11K in the last week of July. However, the revenue saw a gradual decline towards the end of the quarter, settling at approximately $8K in the last week of September. Weekly downloads followed a similar trend, starting strong with around 7K in late June, peaking at nearly 11.3K in late July, and then declining to 3.5K by the end of September. Active users mirrored this pattern, rising to about 72K in late July before dropping to approximately 50K by the end of the quarter.
Sandbox - Pixel Art Coloring, published by Alexey Grigorkin, maintained a relatively stable revenue throughout Q3, hovering around $6K to $7.7K per week. Downloads showed some fluctuation, peaking at 7.5K in mid-August but dropping to around 4.9K by the end of September. The game’s active user base remained robust, with a slight dip from approximately 481K in early August to around 451K by the end of September.
Galaxy Attack: Alien Shooter by ABI GLOBAL LTD. had a more varied performance. Revenue was highest in early July at about $9.4K but saw a decline to around $3.5K in mid-September before rebounding to approximately $7K by the end of the quarter. Downloads increased significantly in August, reaching a peak of 8.3K per week, before falling to about 4.5K in the last week of September. Active users showed a strong upward trend from about 51K in late June to around 64K in late August, before dropping to approximately 51K by the end of the quarter.
Pixel Art - Color by Number from Easybrain Ltd experienced consistent revenue, generally around $3.5K to $4.4K per week. Downloads started at around 3.4K in late June, peaking at 4.4K in early July, and then declining to about 1.5K by the end of September. Active users also saw a decrease from approximately 77K in early July to around 55K by the end of the quarter.
FINAL FANTASY BRAVE EXVIUS by SQUARE ENIX showed more modest revenue, peaking at around $5.4K in early August before declining to approximately $1.3K by the end of September. Downloads remained relatively low, peaking at 86 per week in late July and early August, and then dropping to 57 by the end of the quarter. Active users showed a slight decline from about 243 in late June to approximately 210 by the end of September.
For more detailed insights and data, visit Sensor Tower.